We're looking for a Product Designer to help us create great experiences.

Who are you guys?

Hey 👋 We're Minimum Studio. We build products for people that like to move fast. For the past two years, we've been helping great entrepreneurs from all over the world build their companies, by building beautiful products in an extremely short amount of time. We do it by using visual development tools like Bubble, Adalo, Webflow and Softr, combined with thoughtful design and a little bit of custom code here and there. This is what our past customers think of that.

But that's enough about us. Let's talk about you for a minute.

The role

As a Product Designer, you'll be working on 3 areas of the business:

Creative problem solving

Clients come to us with a range of ideas - sometimes these are fully fleshed out solutions, in other cases these are abstract problems that still need a solution. In either case, it's your responsibility to think deeply about what a customer is trying to do and come up with a range of solutions, guiding the process until we've found the best solution.

Fast UX Design

The whole studio is optimised for speed. Because we use no-code tools often, changes to the product after it's been built are a lot less expensive than traditional dev environment. On the design side, that means we tend to not overthink things. To ensure a baseline of good design, we have internal UI kits and layouts to draw from when designing. This means most of your time will go into thinking about finding a good solution, instead of tweaking UIs.

Standardising solutions for our UI kit.

At the end of every project, we'd love for you to take a step back and make all of our lives easier, by extracting new things you've designed, tweaking them if necessary and adding them to one our internal kits.

A day in the life

Things you could be working on for us:

  • 🎞 Reviewing scopes, meetings and wireframes provided by clients.
  • 🎛 Splitting up the product into easily digestible features.
  • 🎨 Creating rough solutions in Figma to gather feedback.
  • 👋 Presenting your designs and decisions to the client & team in a Loom.
  • 🧠 Talking with clients to gain a better understanding of features.
  • 💻 Combining technical feedback and client feedback into a final design.
  • 🤝 Handing off to one of our builders.
  • ⚙️ Extracting your designs to make designing similar products easier.
  • 🥂 Celebrating the launch of a great product!

But most importantly:

  • ⚙️ Help us iterate on the above process to make it more enjoyable for everyone involved.

Time commitment

This is a project-based job. Most of our design phases are around 2-4 weeks, assuming 4 days/week of work. A typical project would look like this:


Our intention is to keep the team small for a while, so if you're a member of our team, our intention is to fill up your schedule as much as possible, unless you tell us otherwise. This is why there's a cooldown period, to take overtime into account, give you some space to breathe & reflect.

The money!

We'll pay you $2250 per week. That means, if you're running a project that spans 3 weeks, you'll get $6750. We'll pay you 50% upfront, and 50% on completion. You can increase that in two ways:

  • If the project is completed on time, you'll get a bonus of 8%. Other people within the company have the same incentive, so you're not the only one making sure that happens.
  • During the cooldown period, you can add another 8% to your bonus by extracting your designs, improving them and preparing them for one of our UI kits.

As an example, by doing both in a 3-week project, you'd make an extra $1080.

Income potential

Assuming you're available all year and you'll take some time off now and then, your income could look a bit like this: Twelve 3-week projects

36 weeks of design time

12 weeks of cooldowns

4 weeks off = $81000 per year

+- $93000 per year including all bonuses, leaving 16 weeks to mess around, learn new things or go outside.

Who are you?

We'd love to have you on board if you're:

  • Entrepreneurial - You understand the feeling of building and launching new things.
  • Empathetic - You understand when a customer changes their mind or isn't 100% sure about what they want.
  • Very comfortable with designing in Figma - Figma is practically your native language.
  • Able to think on your feet - You're a fast problem solver and it's easy for you to come up with ideas.
  • Passionate about solving users' problems - You get a lot of energy from designing solutions that truly work to help people.
  • Passionate about well-designed products - You're a geek when it comes to new tools, products that look great and creative solutions.
  • Collaborative - You're comfortable talking to clients and helping people understand your perspective. You can communicate your opinion well, but don't mind compromising when it's necessary.
  • Charming - You're able to inspire people through a video call & people like to talk to you.
  • Thoughtful - You can easily reflect and talk about ideas that are still conceptual.
  • Kind - Self-explanatory, but we think it's a lot easier to work with people who are nice people in general.

Why join us?

  • You can design your own environment, and practically your own job - you'll be one of our first team members.
  • When we grow, you grow - we'll trust you to have as much responsibility as you want.
  • Work from anywhere you want, including a sunny retreat when things open up.
  • We're a mindful company with friendly faces - you won't work with or for any bullies.
  • We truly believe no one is doing what we're doing with visual development - we'll be figuring out the future of building products together.
  • We're having a lot of fun working with our clients - somehow we've been able to select some really friendly and inspiring people.
  • There's a ton of ideas on the horizon, so if you want, you can be more involved over time when building out the studio.
  • Youssef's memes are legendary.

Get in touch.

If you're interested, shoot us a message at mike@minimum.studio with:

  • A link to your portfolio/Dribbble or other lists of past work.
  • A favourite portfolio item's Figma file, and an estimate of how long it took.
  • A brief description of your preferred process when designing UIs.
  • A Loom explaining why you're perfect for this role.

Once that's in, we'll invite you to a little challenge to test the fit.

Please don't send over a resume, CV, a list of impressive university degrees or an overly formal letter - those will be ignored. Just be yourself & share some actual work!